2010 was a day of soul searching and self discovery for the Flash platform developer.  Back in April, I wrote my ‘Lament of a Flex Developer‘ essay.  I had been devastated by Apples refusal to allow Flash built software into the AppStore and had a good cry (no not really, but I wanted to.)  All my evangelism on the benefits of a unified runtime that would bridge the gap between desktop, web and mobile suddenly seemed in vain.

Well flash forward a few months later, get the SEC involved and suddenly Apple has a change of heart.  My quest for the holy grail of app development is back in business.

So, I have dived head first into the world of Flash development for mobile.  My glorious plan is to develop a Flash based app that I can write once and deploy to iOS (iPhone/iPad), Android (phone and tablets), web, desktop pc and mac.

First thing they tell you in “Packager for iPhone Camp” is not to use the Flex SDK.  This scared me for two reasons: I’ve spent the last 3 years solidly in the Flex world.  Second, I hate the Flash CS# IDE.   So until this fabled Flex Mobile Framework arrives, I decided to scour the internets for a Flex alternative that will allow me to continue using Flash Builder 4.

Enter, ReFlex.  Lightweight, fully extensible, pay as you go, allows me to use MXML, awesome;  but not complete. Looks like my work is cut out for me.

And now to choose the framework.  I hate frameworks.  They’ve gotten better of course, they used to be controlled by some god-pattern config file, tedious and frustrating, now the config files are broken up into pieces and dependencies are ‘injected’. They’re called IOC (inversion-of-control) frameworks.  Which are awesome but not really my cup of tea.  Thankfully my friend Scot just created Trigger.cc (cc == Command and Control)  So rather than Parsley (which is rad) or Robot Legs (good name), I’m going to try and use Trigger.  You’ll notice that Scot’s site doesn’t contain the word “Enterprise” anywhere.  Just how I like it.

This is going to be fun.